Happy Monk

Making AI for games

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We cater to core gamers and developers that whish to embed a strong and adaptable AI in their engine.

Core gamer

Do you want a reliable opponent that can adapt it's play style based on what you want to practice ?

Do you want real-time analytics on how to improve your game ?

Do you want a world class grand master AI buddy at the ready whenever you want to practice ?

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Developers

Do you want to test/balance a new game mechanics in hours ?

Do you want to increase player retention by replacing drop out player with an AI that can emulate the drop out player ?

Do you want to provide your player base a world class AI at low cost ?

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Type of games

The type of game you are trying to model greatly impact the difficulty of building an AI for it, which in turn drive the cost of development of the agent. You can separate games into roughly 4 categories when it comes to building an AI.

Observable state
Is the game Perfect and Imperfect information games ?
Chess is an example of perfect information since you have access to the whole game state to make the best possible decision. A card game where your opponent has hidden cards is an example of imperfect information. As one might expect, typically imperfect information games tends to be harder to model.

Real-time vs turn-based
As the name implies, real-time is where all players can play at the same time and turn based is the case where player take turn to play, such as Go. In terms of complexity, real-time is more difficult to model. However, reality is often more nuanced than that. Many games have both type of game mechanics and there are cases where games are real-time but can be modeled as turned-based.

Deterministic vs Stochastic
A deterministic outcome is a situation where, for a given action, the result is known. For instance, if I move my queen to take a bishop in Chess, the outcome is known. A stochastic outcome is a situation where the result may vary. Take the game of Risk for instance, you may attack with an overwhelming amount of units, but if the opponent is lucky during the dice roll phase, you can still lose. Of course,  stochastic game makes it harder to develop an AI.

Number of players
Most games are 2 players game (or 2 teams). But the game of Risk, or Hearthstone Battleground involves many players. It makes the game much harder since the concept of best move (in a game theoretical sense) can seldom be computed.

Thus, identifying where the game fits into these categories is the initial steps for modeling our AI.

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